(Solved) Civ 5 Route To Mode Not Working Tutorial
Civ 5 Route To Mode Not Working
Stay logged in CivFanatics Forums Home Forums > CIVILIZATION V > Civ5 - Strategy & Tips > Home Forums Forums Quick Links Search Forums Recent Posts Downloads Downloads Quick Links Search Does anybody else also experience this? when i have a worker "route to" a place, the worker will start the building animation, but then next turn the building animation has stopped, and it asks me for a Patrol your borders!
Workers also don't go after radiation when automated. Sign up for free! aymanzone, Apr 24, 2011 #1 Omega124 Challenging Fate Joined: Nov 1, 2008 Messages: 6,324 Location: Albany, New York I never heard of this strange concept known as a "rode". Login Store Featured Explore Curators Wishlist News Stats Community Home Discussions Workshop Greenlight Market Broadcasts Support Change language View desktop website © Valve Corporation. https://www.reddit.com/r/civ/comments/1h8t4m/i_ordered_route_to_mode_where_the_arrow_is_and/
Route To Cancelled Civ 5
but I do use "route to mode") yes I think I did, you know. Lastly, consider roads to city states. You didn't...you know...did you? Or, just manually build the road to begin with. ;-) permalinkembedsaveparentgive gold[–]Aerdirnaithon 7 points8 points9 points 3 years ago(1 child) Once they're done with that, build a route to Point A.75, then to
I don't even trust automation. Newer Than: Search this thread only Search this forum only Display results as threads Useful Searches Recent Posts More... If the cities are close, then the maintenance cost of the roads will be less than if the cities are very far away. This would mean that I don't care about the increased movement of rail, I should only upgrade to rail on tiles where I want the production bonus, provided the city that
Civilization Wiki Carl's Civ V Guide Online Civilopedia Tips and Tricks How the game works Advanced Strategy Tips [GK] Tips and Tricks [BNW] Religion FAQ A Not-So-Brief Guide to Worker Stealing Civ 5 Roads If the cities are large, the trade route income will be very good. If someone can answer 1, 2 and 3, .. http://forums.civfanatics.com/showthread.php?t=420129 Uppity little slaves.
Population | Income | Net Income with...| Harbor/ | | | 6 Roads | 4 Roads | 2 Roads | 3 | 3.75g | -2.25g | -.25g | 1.75g | 4 Having played the older Civ versions, this is a big change, so I want to be sure I've understood correctly. 2. Hot Network Questions Can anybody advise what type of connector this is? Would that other thing they build have been more beneficial than the profits from the roads?
Civ 5 Roads
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Civilization 5 Hints and Tips: Social Policies If you are going for a hybrid science/domination win, it can be very helpful. If they have a choice between building 5 road segments between Point A and Point B or building 1 segment between Point A & B but going down through three other E could be working M, which is a railroaded tile, but that's irrelevant to any question of extra bonuses for E because E is not a railroaded city. Finally, I believe that Harbors cost 2g to maintain.
permalinkembedsavegive gold[–]brianalmon 0 points1 point2 points 3 years ago(0 children)This happens to me all the time. share|improve this answer edited Oct 14 '10 at 19:16 answered Sep 29 '10 at 21:20 WillfulWizard 10.6k55279 2 I just got a devious thought -- can I get open borders Ah yes, but if they are halving the entire time, then they never really get halfway, and therefore motion does not exist.
Perhaps you mean "road"? (Economic Left/Right: -6.88 Social Libertarian/Authoritarian: -7.54) Ask A Trans (Always Open!) Omega124, Apr 24, 2011 #2 Aaroc Chieftain Joined: Jan 23, 2010 Messages: 104 Roads cost
No consider: C===D=M-E (where M also has been railroaded) Now there is also a trade route to E. GameFAQs Answers Boards Community Contribute Games What’s New Blocked IP Address Your IP address has been temporarily blocked due to a large number of HTTP requests. A Trade Route will provide gold to you every turn, based on the size of the city in question and the size of your capital. Subreddit Rules Memes, image macros, and reaction gifs are not allowed as posts.
Civilization VI Wiki A Tutorial for Complete Beginners District Cheat Sheet v3.0 Wonder/District Cheat Sheet New to Civilization V? Show more Language: English Content location: United States Restricted Mode: Off History Help Loading... Up until recently I've been playing a lot with very small empires, so this issue wasn't as significant. Otherwise, if they stop moving to a place you told them to go to, it's because at one point in time, another civ/barbarian or one of your own non-combat units took
Watch QueueQueueWatch QueueQueue Remove allDisconnect Loading... I described it in another thread: http://forums.steampowered.com/forum...7#post33294137 peegee77 View Public Profile Search User Find More Posts by peegee77 Find Threads by peegee77 Steam Users' Forums > Steam Game Discussions Coworker throwing cigarettes out of a car, I criticized it and now HR is involved Taking Control Back as a DM? I should be building roads only between cities and mostly ignore other topographical features unless there's some potential need for troop movement. "Those who control the past, control the future."
permalinkembedsaveparentgive gold[–]the_hunting_hawk 0 points1 point2 points 6 years ago(1 child)My bad. All rights reserved. Thread Tools Show Printable Version Email this Page… Subscribe to this Thread… Search Thread Advanced Search Display Linear Mode Switch to Hybrid Mode Switch to Threaded Mode 09-21-2010 #1 belomeclone Make sure you say "Stezzer sent you".
Of course, if your cities are closer together, the calculations look better. Making A Solid Mesh Melt? I started a new Germany game last night and things are going much better financially. "Those who control the past, control the future." -- George Orwell, 1984 "Power is derived